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Re: [MPlayer-users] which codecs utilize FPU intensively?


To: "MPlayer user's list." <mplayer-users@xxxxxxxxxxxx>
Subject: Re: [MPlayer-users] which codecs utilize FPU intensively?
From: D Richard Felker III <dalias@xxxxxxxxxx>
Date: Fri, 17 Jan 2003 17:01:40 -0500
In-reply-to: <200301172049.55733.Marcus.Blomenkamp@epost.de>
References: <200301172049.55733.Marcus.Blomenkamp@epost.de>
User-agent: Mutt/1.3.25i

[Automatic answer: RTFM (read DOCS, FAQ), also read DOCS/bugreports.html]
On Fri, Jan 17, 2003 at 08:49:55PM +0100, Marcus Blomenkamp wrote:
> [Automatic answer: RTFM (read DOCS, FAQ), also read DOCS/bugreports.html]
> Hi there.
> 
> Are there any statistics or opinions from developers on which codecs use 
> floatingpoint operations intensively? I'm thinking about running mplayer on a 
> machine thats really slow when it comes to fpu ops (via esp5000 667 mhz).

AC3 (liba52), OGG, and WMA decoders use float; that's about it for the
useful codecs. Also you can compile with --enable-tremor (if you've
installed the "Tremor" integer-only ogg decoder lib) to make ogg
playback a ton faster, so it's really only AC3 and WMA that matter.
And Fabrice is working on integer-only decoders for these formats in
libavcodec, so someday float should be entirely irrelevant to mplayer
performance.:)

Rich

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